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	<title>Comments for Monkey Style Games</title>
	<atom:link href="http://monkeystylegames.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://monkeystylegames.com</link>
	<description>Making games, monkey style.</description>
	<lastBuildDate>Thu, 18 Mar 2010 03:26:39 -0700</lastBuildDate>
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		<title>Comment on taotimer by Robert</title>
		<link>http://monkeystylegames.com/?page_id=103&#038;cpage=1#comment-861</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Thu, 18 Mar 2010 03:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://monkeystylegames.com/?page_id=103#comment-861</guid>
		<description>Justin,

I have your Taotimer on my IPhone and I think that it is a good product.  I was wondering if you would consider an upgrade to allow the timer to do 20 repetitions instead of just 10.  In addition to the Xing yi, Tai Chi, &amp; Kung fu that I practice, I also do 3 different forms of Chi gong.  2 of these chi gong forms have more than 10 positions.  Your timer is wonderful for the other form (as well as other things) but not quite sufficient for these 2 forms.

Thanks,
Robert</description>
		<content:encoded><![CDATA[<p>Justin,</p>
<p>I have your Taotimer on my IPhone and I think that it is a good product.  I was wondering if you would consider an upgrade to allow the timer to do 20 repetitions instead of just 10.  In addition to the Xing yi, Tai Chi, &amp; Kung fu that I practice, I also do 3 different forms of Chi gong.  2 of these chi gong forms have more than 10 positions.  Your timer is wonderful for the other form (as well as other things) but not quite sufficient for these 2 forms.</p>
<p>Thanks,<br />
Robert</p>
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	</item>
	<item>
		<title>Comment on taotimer by Monkey Style Games</title>
		<link>http://monkeystylegames.com/?page_id=103&#038;cpage=1#comment-825</link>
		<dc:creator>Monkey Style Games</dc:creator>
		<pubDate>Fri, 13 Nov 2009 00:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://monkeystylegames.com/?page_id=103#comment-825</guid>
		<description>[...] http://monkeystylegames.com/?page_id=103 [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://monkeystylegames.com/?page_id=103" rel="nofollow">http://monkeystylegames.com/?page_id=103</a> [...]</p>
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	</item>
	<item>
		<title>Comment on The MacOS X Job System by fabi</title>
		<link>http://monkeystylegames.com/?p=96&#038;cpage=1#comment-823</link>
		<dc:creator>fabi</dc:creator>
		<pubDate>Wed, 30 Sep 2009 06:18:58 +0000</pubDate>
		<guid isPermaLink="false">http://monkeystylegames.com/?p=96#comment-823</guid>
		<description>Hey justin,

Sorry to spam your blog but have you tried to do render to a depth texture via FBO on 3GS ?

Shot me an email if you want to discuss it a bit.</description>
		<content:encoded><![CDATA[<p>Hey justin,</p>
<p>Sorry to spam your blog but have you tried to do render to a depth texture via FBO on 3GS ?</p>
<p>Shot me an email if you want to discuss it a bit.</p>
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	<item>
		<title>Comment on ARM NEON Matrix/Vector Multiplication by Fabien Sanglard</title>
		<link>http://monkeystylegames.com/?p=94&#038;cpage=1#comment-814</link>
		<dc:creator>Fabien Sanglard</dc:creator>
		<pubDate>Fri, 11 Sep 2009 23:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://monkeystylegames.com/?p=94#comment-814</guid>
		<description>The fat binary capability is great.

Although, I&#039;m using malloc to allocate my matrices and vectors, I wonder if we have to do the same SSE/SSE2 fftw_free to get everything aligned properly ?

Can find what is the alignment requirement for NEON.</description>
		<content:encoded><![CDATA[<p>The fat binary capability is great.</p>
<p>Although, I&#8217;m using malloc to allocate my matrices and vectors, I wonder if we have to do the same SSE/SSE2 fftw_free to get everything aligned properly ?</p>
<p>Can find what is the alignment requirement for NEON.</p>
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		<title>Comment on Threads are dead, baby. by The MacOS X Job System // Monkey Style Games</title>
		<link>http://monkeystylegames.com/?p=58&#038;cpage=1#comment-812</link>
		<dc:creator>The MacOS X Job System // Monkey Style Games</dc:creator>
		<pubDate>Thu, 03 Sep 2009 04:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://monkeystylegames.com/?p=58#comment-812</guid>
		<description>[...] have some details on their developer site about using the &#8220;Grand Central Dispatch&#8221; system. It interesting to note they mention both Mac OS X and iPhone OS as using the [...]</description>
		<content:encoded><![CDATA[<p>[...] have some details on their developer site about using the &#8220;Grand Central Dispatch&#8221; system. It interesting to note they mention both Mac OS X and iPhone OS as using the [...]</p>
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		<title>Comment on ARM NEON Matrix/Vector Multiplication by Justin</title>
		<link>http://monkeystylegames.com/?p=94&#038;cpage=1#comment-808</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Mon, 17 Aug 2009 23:41:08 +0000</pubDate>
		<guid isPermaLink="false">http://monkeystylegames.com/?p=94#comment-808</guid>
		<description>See instructions here: http://monkeystylegames.com/?p=82 on how to make a armv6 and an armv7 build within a universal binary.

If you&#039;re trying to switch between different implementations at runtime, then yes there is going to be overheard - you&#039;ll have to measure it to find out how much.</description>
		<content:encoded><![CDATA[<p>See instructions here: <a href="http://monkeystylegames.com/?p=82" rel="nofollow">http://monkeystylegames.com/?p=82</a> on how to make a armv6 and an armv7 build within a universal binary.</p>
<p>If you&#8217;re trying to switch between different implementations at runtime, then yes there is going to be overheard &#8211; you&#8217;ll have to measure it to find out how much.</p>
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	</item>
	<item>
		<title>Comment on ARM NEON Matrix/Vector Multiplication by Fabien Sanglard</title>
		<link>http://monkeystylegames.com/?p=94&#038;cpage=1#comment-807</link>
		<dc:creator>Fabien Sanglard</dc:creator>
		<pubDate>Mon, 17 Aug 2009 20:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://monkeystylegames.com/?p=94#comment-807</guid>
		<description>Hello monkey,

I&#039;m trying to take advantage of SIMD and integrate it in my app but I cannot figure out an elegant way to ship a version including normal instruction and SIMD for the 3GS.

All I can think of would be to have a function pointer, but I&#039;m afraid the stack frame overhead will void the gain of SIMD.

What do you think ?</description>
		<content:encoded><![CDATA[<p>Hello monkey,</p>
<p>I&#8217;m trying to take advantage of SIMD and integrate it in my app but I cannot figure out an elegant way to ship a version including normal instruction and SIMD for the 3GS.</p>
<p>All I can think of would be to have a function pointer, but I&#8217;m afraid the stack frame overhead will void the gain of SIMD.</p>
<p>What do you think ?</p>
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	</item>
	<item>
		<title>Comment on ARM/NEON Resources by Fabien Sanglard</title>
		<link>http://monkeystylegames.com/?p=89&#038;cpage=1#comment-800</link>
		<dc:creator>Fabien Sanglard</dc:creator>
		<pubDate>Tue, 04 Aug 2009 16:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://monkeystylegames.com/?p=89#comment-800</guid>
		<description>There is also a section of the book: &quot;Unique chips&quot; (altough it looks like a lot of infos are from http://infocenter.arm.com/):

http://books.google.com/books?id=RBmvxQ9BV6wC&amp;printsec=frontcover&amp;source=gbs_v2_summary_r&amp;cad=0#v=onepage&amp;q=&amp;f=false</description>
		<content:encoded><![CDATA[<p>There is also a section of the book: &#8220;Unique chips&#8221; (altough it looks like a lot of infos are from <a href="http://infocenter.arm.com/)" rel="nofollow">http://infocenter.arm.com/)</a>:</p>
<p><a href="http://books.google.com/books?id=RBmvxQ9BV6wC&amp;printsec=frontcover&amp;source=gbs_v2_summary_r&amp;cad=0#v=onepage&amp;q=&amp;f=false" rel="nofollow">http://books.google.com/books?id=RBmvxQ9BV6wC&amp;printsec=frontcover&amp;source=gbs_v2_summary_r&amp;cad=0#v=onepage&amp;q=&amp;f=false</a></p>
]]></content:encoded>
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	<item>
		<title>Comment on ARM NEON Matrix/Vector Multiplication by Justin</title>
		<link>http://monkeystylegames.com/?p=94&#038;cpage=1#comment-793</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Thu, 30 Jul 2009 23:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://monkeystylegames.com/?p=94#comment-793</guid>
		<description>Nice work! I plan to make a very similar game :-) Can I ask what model pipeline you are using?</description>
		<content:encoded><![CDATA[<p>Nice work! I plan to make a very similar game <img src='http://monkeystylegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Can I ask what model pipeline you are using?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ARM NEON Matrix/Vector Multiplication by Fabien Sanglard</title>
		<link>http://monkeystylegames.com/?p=94&#038;cpage=1#comment-792</link>
		<dc:creator>Fabien Sanglard</dc:creator>
		<pubDate>Thu, 30 Jul 2009 14:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://monkeystylegames.com/?p=94#comment-792</guid>
		<description>Really cool entries as I am diving into Neon Assembly in order to optimize my 3D engine ( http://www.youtube.com/watch?v=PgHnqERODpk )

I hope to see a lot of other posts in the future ;) !</description>
		<content:encoded><![CDATA[<p>Really cool entries as I am diving into Neon Assembly in order to optimize my 3D engine ( <a href="http://www.youtube.com/watch?v=PgHnqERODpk" rel="nofollow">http://www.youtube.com/watch?v=PgHnqERODpk</a> )</p>
<p>I hope to see a lot of other posts in the future <img src='http://monkeystylegames.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  !</p>
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